Sounds of the CaveSounds of the Cave is a 2.5D puzzle game. The player controls a small hovering robot through a dark cave and has to listen and change the sounds in the environment to manipulate life and progress. It's been designed and developed for a school assignment of Fontys ICT & Game Design and Technology. The goal was to create a game experience based on sounds, where the player has to listen to the sounds and manipulate them in a natural way in order to progress.
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Video DemonstrationDownload Links// Please keep in mind that this is an unfinished prototype.
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Development
This game is created using the Unity3D engine. The concept started out with only rocks and crystals that reacted with sounds to the environment. Only later came the idea to add in lifeforms that reacted to the audio dynamically. The purpose was to create a game where the player has to use sound in order to progress. While the gameplay matches to what it's supposed to be, requiring the player to listen, many test players couldn't think of it and succeeded by random trial and error. Almost every player that tried the game finished the game without ever understanding what he was doing or what he was supposed to do.
Dynamic Heat
It was a challenge to program dynamic temperature into the game. Programming heat sources and objects that are subject to temperature change when in a certain range, each responding in their own unique way was an interresting challenge. |
Audio Controlled Life
It was required for creatures to respond to sound. For this to happen, audio sources and listeners of certain types were required. Each source playing sound in certain unique conditions and each listener being able to respond to the sounds in their own unique way. An example; a life form approaching a sound when it hears it, or instead, avoiding it. |
Design
The graphics and design of this project wasn't the focus of the experiment. Therefore, all 3D models are made using standard Unity3D shapes, and all textures and sounds have been found using free and license free internet resources. This saved a lot of valuable time that went into the focus of the experiment, which is, the sound based gameplay. |
Created in late 2012