Spectrum is a GPS controlled mobile game in which the player has to solve mathmatical puzzles in order to complete levels and unlock new ones. It is created for a group school assignment of Fontys ICT & Game Design and Technology, where real clients get students to make them a game. Our client was Ranj Serious Games, who gave us the assignment to create a game which could replace first year VMBO lessons, while getting the students to do the class outside and move around.
The game can be played on any android device. However, a GPS on the device is required to move the player character through the level. After a certain distance from the player's last position, the player character will step one square forward. The player can rotate the character and interact with the game world using touch input on the mobile device.
Nominated for "Meester App 2013" as "De Mobiele Les"!
// Please keep in mind that this is an unfinished prototype.
This game is created in the Unity3D engine as part of the student group Barcode Bears, during the ICT & Game Design and Technology college. Our purpose was to complete the assignment set out by Ranj Serious Games while keeping the game unique and something fun to play. It was a great challenge to create a game concept in which players use GPS to control a mobile game, with which they can learn low level math as well as an actual math assignment.
- Mark Pauwels -
- Aymeric Blok -
Level Generation Programmer
- Eric van Gastel -
- Daniel Titulaer -
- Richard Voeten -
Created in late 2012